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suzuki r3 concept

Designed by Maruti Suzuki India's R&D Department, the Concept R3 is a compact Multi Purpose Vehicle created for the Indian local market. It features a B-pillarless design and can transport six people in three rows.

Suzuki R3 Concept




Maruti Suzuki launched its multi-purpose vehicle (MPV) called Maruti R3 at the 10th Auto Expo in New Delhi on 05th January, 2010. This latest launch Maruti Concept rIII or R3 is a next generation compact Multi purpose vehicle that is designed by a team of Indian young automobile engineers.

Suzuki R3 Concept Suzuki R3 Concept

The R3 Concept is a compact MPV that can seat six people in three rows and has been designed as an example of a vehicle that could cater for India’s rapidly changing car market and where consumer lifestyles are quickly evolving.

Suzuki R3 Concept Interior Suzuki R3 Concept Interior

R3 combines compact dimensions and stylish profiling with four wide opening doors without a central B pillar, allowing easy access for all occupants.

Suzuki R3 Concept

"The concept R3 (or rIII) is built on the theme of 'togetherness' and is targeted to users who need to move together in a big family."

As the Indian automobile production subsidiary of Suzuki, Maruti Suzuki has had a major presence in the local market since 1983 and currently holds around a 55 per cent market share of the passenger car market.



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Dilip Chhabria's College of Automotive Studies

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Well, its finally open for admissions. It's called the DYP-DC CENTER For Automotive Research and Studies. and is a joint effort by the D.Y Patil Group and DC Design. A first in India, it will be offering Automobile-centric education programs in the field of Design Engineering and Management. More details on the college and their courses below.


Courses Offered:

The following are the courses that will be offered to start with:

Undergraduate Program in Automotive Styling
Duration: 3 years
Eligibility: XII'th in any discipline of Arts / Science / Commerce
Fees: 7 lakhs per year

Postgraduate Program in Automotive Styling
Duration: 2 years
Eligibility: Graduation in any discipline of Arts / Science / Commerce / Engineering
Fees: 7 lakhs per year

Applications for admissions will be accepted in January and July every year. All applicants will have to will have to go through a specially designed entrance test. The student's creative ability will be given importance apart from the test scores obtained in the exam if he has to qualify for admission. The Center will also offer scholarships to talented and needy students.

There will be project work too where the students will be able to build an actual car at the end of the course. The final year project is even more interesting where students will get a chance to work on building an actually prototype right from from the design stages to the full working model.


The Center will also help the freshly graduated students to get internships and look at employment opportunities at the end of their course.

Accommodation:

The Center will also provide accommodation facilities for those students who wish to stay on campus. Shared rooms with common bathrooms will be available. The campus is spread over a 100 acres. Facilities include a 300 seat auditorium, aesthetically designed studios and classrooms equipped with state-of-the art video projection systems.
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SolidWorks® Student Edition

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SolidWorks Student Edition Software

With SolidWorks® skills, you’ll have a clear advantage in the engineering or industrial design job markets. The easy-to-use SolidWorks Student Edition lets you sharpen your skills outside the classroom as you learn to design better products.

SolidWorks® Student Edition includes SolidWorks® Simulation design validation tools.

SolidWorks® Student Edition includes:

  • SolidWorks® Premium software
  • Animation functionality
  • Library of Standards
  • Photorealistic rendering
  • eDrawings®
  • SolidWorks® Simulation Professional, finite element analysis tools (FEA)
  • SolidWorks® Motion, kinematic and motion simulation analysis tools
  • SolidWorks® Flow Simulation, computational fluid dynamics (CFD) analysis tools
  • Complete online documentation and tutorials
  • 14 language options: English, French, German, Spanish, Italian, Japanese, Traditional Chinese, Simplified Chinese, Polish, Korean, Czech, Brazilian, Portuguese, and Russian
  • 12 month term-of-use license

SolidWorks Student Edition purchase eligibility

The SolidWorks® Student Edition is available to degree-seeking students or full-time faculty members using the software for personal learning or academic purposes.

A “degree-seeking student” is defined as a student who can confirm enrollment in a degree-granting program, or who can confirm full-time enrollment in a certificate-granting program. Do not purchase this software if you're not a degree-seeking student or a full-time faculty member. Commercial and institutional use is prohibited.

Please note:

  • Software ceases to function 12 months after registration
  • Subscription support service is not included
  • Your license may not be upgraded
  • Email support is available for installation and registration
  • Registration requires Internet access

Special terms

Although SolidWorks® Student Edition is functionally identical to the SolidWorks software used by professionals in the workplace, certain features make it unsuitable for commercial use.

Institutional use of SolidWorks® Student Edition is prohibited. Schools interested in licensing use should contact an authorized SolidWorks reseller.

SolidWorks® Student Edition software may not be resold, transferred, rented, modified, or copied. Any misuse of the terms of the software license agreement will terminate the right to use this software.

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T7-ModellingStrategy

pvdesigns ,

When I run training courses, one of the questions I’m constantly asked is how to do Modelling Strategy and Patch Layout. Sometimes you know every tool in Alias, but you still don’t know how to start on a complex model.

The problem is, it’s almost impossible to teach Modelling Strategy, as it is such a mix of experience, luck, talent and some ground rules. And it rarely gets taught in these neat tutorials on this site, because we teachers like to see everything work nicely, and we don’t like you to see that we also don’t know what we’re doing sometimes.

But I’m going to try to give you some of the ground rules that I apply when I’m working, and to let you see the messy , iterative process that makes for a real-life Modelling Strategy. This is very much a personal experience, so just try to get a flavour of the process rather than look at the detail of the models.
Here’s a simple example of a beer pump handle showing how it works for me. I’ll start with the basics :

Patch Layout Ground Rules:

  • Always look for 4-sided surface patches
  • If there’s a 3 or many-sided patch, then you have to think about trimming a four-sided patch to get there.

Step 1 : Just get started in 3D


I start with the easy bits. Even if it’s just an outline block, or some underlay sketches. I’m always in a bit of a panic at the start of a complex job, thinking that I may not be able to model it, and so just getting started calms me down. I also find that starting to work in 3D space on the screen seems to kick off my 3D modelling brain, and I start to see how the surfaces could come together.






Then I start to try to guess what patch layout might work. Again, I look for the easy things : symmetry, feature lines, 4-sided patches.

Step 2 : Problem Solving


Then I start to experiment. I will work quickly and roughly, and what I am exploring is the patch layout. Its a problem-solving exercise, not really a sculpting one. All of the geometry that I create in the next few hours will probably get thrown away. And this is really important. One of the big mistakes that less experienced user make is to hang on to a piece of geometry and keep trying to make it work. Just because you’ve spent 3 hours trying to get a bi-rail to work, doesn’t mean you should spend another 3 hours failing some more. Throw it away and try a different approach (in fact you should have done that 2 hours ago).

I have a habit of direct modelling surfaces by sculpting CVs, but building curves and using surface tools is equally valid and more appropriate in many cases. Here I’ve quickly tested out my first guess at a modelling strategy:







What I’m left with is an understanding of how the model will work as a patch layout, and some rough surfaces (which I’ll probably throw away). This 3D understanding shouldn’t be underestimated. After all, the design may go through many iterations before it is signed off. That understanding will be much more useful each time you have to re-build or modify your model than any particular surface.

In the case of my handle, I learnt that the intersecting the two shapes gave me the design I wanted, but that it was tricky to get exactly the right intersection line just by pushing and pulling CVs. So I decided that I needed a 3D reference curve to help me get an accurate surface.

Step 3 : Sculpting


Now, I can start to craft my surfaces into the accurate shapes that I want. I will spend much longer on each curve and surface, as I now have a high level of confidence that they will be part of the final model.

For my handle, I worked on each surface separately, using the 3D curve to trim them rather than doing an intersection. I find this easier, as I only have one thing changing at a time. If I try to get the intersection right with two surfaces, then I’m never sure which one to change.

I start with as few CVs as possible in each surface, but I will typically increase the degree and/or the number of spans as I get closer to the final design.

Note that I like to work across the centre-line for as long as possible, so that I don’t need to worry about tangency. This is really just a personal preference, many people would work on one half only.






Is it really like that? Step 1, 2, 3 and then done?

No, of course not. I will bounce around between Step 2 and Step 3 many times. But I am always conscious of whether I am in ‘problem-solving mode’ or in ‘sculpting mode’

In ‘problem solving mode’ ...

  • I work quite quickly, and don’t worry about perfect continuity or accuracy.
  • I save very regularly, and with sequential filenames so that I can always go back to an earlier train of thought.
  • I try alternatives, and save them.
  • I hand sculpt surfaces to see how shapes might be solved.
  • I sketch on paper (or on a canvas plane) to try out different patch layouts.
  • I use all the Alias evaluation tools to try to get information on why a surface isn’t working.
  • I expect to spend 70-80% of the job working in this mode.

In ‘sculpting mode’...

  • I get much more organised with layers and naming.
  • I work more carefully and accurately.
  • I still save regularly and sequentially – If I go down the wrong road, I like to be able to re-trace my steps.
  • I keep an eye out for ‘dead ends’. If I struggle with a surface for longer than 30 minutes, I go back to ‘problem-solving mode’ to try out alternative solutions.
  • I enjoy it... I don’t spend much of the job in this mode, so I shade my model loads of times and admire how good its looking!

So here are some of my ‘flips’ between problem-solving and sculpting:

Here I’m taking time to refine the surfaces to try to get to a finished model.






Nearly there, but I don’t feel fully in control of the highlight at the back. So I switch to problem-solving mode and explore whether I should be splitting the rear surface into two, and using a fillet or blend surface.






But actually, I discover that it’s more difficult to control, so I reject the idea – but I wouldn’t have known that if I hadn’t tried! So now I have more confidence that my patch layout is right, I just need to add some more CVs and spend more time sculpting and refining.

Finally, I’m not happy with the slight wobble at the front, so after a bit more problem solving, I end up with my final patch layout.






When you are designing by sketching on paper, how many sheets end up in the trash before you get the design you’re happy with? Feeling free to throw your Alias surfaces away and keep learning about the 3D problem you are solving is the same process. Even the most experienced Alias modeller often doesn’t know what patch layout to use, we just get quick at experimenting.

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Autodesk Alias Grid Optionss

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Technical Evangelist Jamie Gilchrist shows you a couple different options for customizing your grid inside Autodesk Alias Design.

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iPhoneCar Sketch using Autodesk SketchBook Mobile

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You'll be mesmerized by this video of 70 minutes of sketching by Kyle Runciman that's been sped up into this 4 minute short. Check out his techniques on an iPod touch for navigating around the canvas and building up his drawing using pencils, layers, and airbrushes.

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DC Design Imperator and Ying Yang Design Concepts at New Delhi Auto Expo


DC Designs Imperator and Ying Yang - Click above for high-res image gallery

If you're not already familiar with DC Designs, let's refresh your memory. Founded by Dilip Chhabria, the Indian designer has been responsible for such autotrocities as the Amrierod and Cayenne Coupe, along with tuned versions of the Rolls-Royce Phantom and Tata Nano. Pleased with what he's done for other people's vehicles, Chhabria has turned his efforts towards developing two new vehicles, both of which debuted this week at the Auto Expo in New Delhi.

DYP-DC Design Ying Yang live at 2010 New Delhi Auto Expo - 1200 . 06.01.2010

Without any hard details on what's underneath each concept, there's not much to say aside from analyzing the exterior designs. Despite its name, the Ying Yang struck us as a stylish amalgamation of the en vogue box aesthetic and a traditional minivan, while the Imperator is far too similar to the Lexus 2054 shown in the movie adaption of Philip K. Dick's Minority Report -- right down to the plummeting windows and red hue. Decidedly less swoopy than its silver screen inspiration, the four-seat Imperator (anyone remember the Isdera supercar by the same name?) is festooned with all the show car baubles you'd expect, including 24-inch wheels and gullwing doors, the latter of which are held up by massive hydraulic tubes that seemingly prove that opening the concept's doors was an afterthought.




You can check out both concepts in the gallery below thanks to Indianautosblog.com.
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Tata Motors Displays Indica Vista Concept S At The 2010 Delhi Auto Expo

Tata Indica Vista Concept S

[2010 Delhi Auto Expo]: Tata Motors has a new concept model based on the Indica vista platform named Indica Vista Concept S. But what you see here is just a concept model but when it comes to production we don’t know what will happen.

tata-indica-vista-concept-s-3 tata-indica-vista-concept-s-5 tata-indica-vista-concept-s-6

Tata Indica Vista Concept S model carries a Safire Engine Petrol and Quadra Jet Diesel that get 5 + 1 gear with independent lower wishbone, McPherson strut with coil spring suspension in the front and Semi-Independent Twist beam with coil spring & shock absorber.

Tata Indica Vista Concept S

Tata Indica Vista Concept S Features:

  • Internationally acclaimed Quadrajet & Safire engines
  • World Class gearbox with cable shifting
  • 2 DIN integrated music system
  • Roof mounted antenna
  • Tilt adjustable power steering
  • Height adjustable driver seats
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VOLVO "VISION 2020" CONCEPT

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Created by Volvo to showcase some of its ideas on the future, both styling and functional, it has more than a few interesting features. In our opinion trucks are sadly overlooked a lot of the time by students. Given that the creator of this website (Allan Macdonald...... me) is a full time truck designer, this is of course something we would love to change. Of course this was also the reason for our last competition. Given the amazing entries we received hopefully the truck industry has an exciting future ahead of it!

 
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