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CATIA V5 Tutorial:

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CATIA V5 Tutorial: What is Blend Corner and How to use it?
What is Blend Corner and How to use it?


image Many times we come across corners during modeling components. Fillets in such zones are always challenging and in some complex cases, filleting becomes a major time taking process. Blend Corner option in Fillet command of Part Design and GSD Workbench of CATIA V5 gives more control of the shape you desire. We shall now illustrate how to use Blend Corner in Part Design workbench.

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http://pvdesigns.ning.com/group/catia/forum/topics/catia-v5-tutorial

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Smart Render Graphics,

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The real interactive image file format :
With Smart Render Graphic plug-in for 3ds Max you can generate interactive SRG files. Unlike other raster file formats available in the market such as JPG, BMP, PNG and GIF formats, SRG images allows you to have the following features:

LOOK : http://www.srg-online.com/
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Eco Rides: All-electric Audi AM will thrill you on a single wheel

pvdesigns

Ecofriendly motorcycle designed to run on a zero-emission electric engine.

With people getting more conscious about the energy they consume and their carbon footprints, designers are finding new ways to help people save emissions and reduce their dependence on fossil fuels. Electricity is definitely the fuel of the future, and auto designers have adopted some weird ways to save this fuel.

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V-Ray 1.5 Service Pack 3

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V-Ray 1.5 Service Pack 3 is compatible with Autodesk 3ds Max 6.xx/7.xx/8.xx/9.xx/2008/2009 as well as Autodesk 3ds Max Design 2009. Both 32-bit and 64-bit OS are supported.

Key new features
New features included:
- VRayFastSSS2 sub-surface scattering material
- Linear Workflow
- Mesh-based lights
- V-Ray light material as direct light
- V-Ray Fog environmental effect
- Vector Displacement
- Import Proxy as mesh
- Support for Max Arch & Design materials
- Region Rendering directly in VFB

Complete changelog since 1.50 SP2

Build 1.50.SP3 official (1 March 2009)
(cumulative changelog since build 1.50.SP2)
===================
New features:
  • VRayFastSSS2 material for simulating accurate sub-surface scattering;
  • VRayEnvironmentFog atmospheric effect;
  • VRayLightMtl has options to generate direct light;
  • VRayLight has a "Mesh" mode to allow geometric lights;
  • Support for the 3ds Max Arch&Design material (most basic options are supported);
  • Support for vector displacement in VRayDisplacementMod;
  • Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map);
  • Added VRayVectorDisplBake material and VRayNormalMap textures to help produce and use textures for vector displacement;

    Modified features:
  • V-Ray requires a SSE2-capable processor even for 32-bit versions;
  • Reduced flickering for time-interpolated irradiance maps;
  • Support for volumetric irradiance maps, light cache and photon maps;
  • VRayFur uses volumetric irradiance maps/light cache to speed up rendering;
  • VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map);
  • The "Default lights" option now has three possible values - "off", "on" and "off with GI";
  • Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType" MaxScript properties;
  • Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information;
  • Support for region rendering directly in the V-Ray VFB;
  • The "Affect alpha" option of VRayMtl has been replaced with "Affect channels" option and allows propagation of all render elements, not only the alpha channel;
  • The alpha channel is correct for glossy refractions that have the "Affect channels" option set to "Color+alpha" or "All channels";
  • The "Use irradiance map" option in VRayMtl materials now concerns the light cache too;
  • VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture;
  • The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion);
  • Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it;
  • Added another preview option to VRayProxy (preview from file as faces instead of edges);
  • Added animation export parameters to the meshExport() MaxScript function;
  • Option to specify the maximum number of faces in the preview of exported .vrmesh files;
  • VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh;
  • When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists;
  • In VRayProxy objects, a sequence of '#' characters in the file name is replaced with the current frame number;
  • Added "Horizontal offset" and "Vertical offset" parameters to VRayPhysicalCamera;
  • Added "Horizontal shift" parameter to the physical camera;
  • The MultiMatte render element has an "affect matte objects";
  • The MultiMatte render element works with transparent objects;
  • The VRayZDepth render element works with transparent objects (when "Enable filtering" is ON);
  • The VRayZDepth render element has filtering enabled by default;
  • Added "Affect matte objects" option to VRayExtraTex render element;
  • VRayExtraTex render element works with transparent objects;
  • Render element names reverted to VRay* (without underscore);
  • Option to restart render slaves for DR after the rendering completes;
  • The distributed rendering settings window can be resized now;
  • Check/uncheck all selected servers in DR settings dialog;
  • Support for the incremental modes of the irradiance map in distributed rendering;
  • V-Ray will transfer the 3ds Max gamma settings for DR rendering;
  • Some small changes in the network code to see if DR is more reliable;

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    Future Transportation

    pvdesigns

    UrbanFrog:FuturisitcPassengerTrain

    Urban Frog, Passenger train, public transport
    Public means of transportation like metro trains or buses seems to be the only viable solution to curb down the growing problem of on-road traffic in urban environments. Responding to the widespread apprehension, British designer Stefan Reto Mathys has devised a city transportation unit called the “Urban Frog” to give a new dimension to the train design. The city train not only provides a mass and brisk transportation, but it levitating up on a trial also creates more space for the pedestrians in the city. Replacing the massive coaches with small tubes, the Urban Frog gives access to the passengers from both sides through five butterfly doors that open sideways, allowing the commuters step in and sit in two back to back rows safely and effortlessly. In addition, the urban train incorporates self-controlled motor elements that connect the containers with the two arms coming down like a clamp, converting the passenger train into a cargo carrier at night.

    Urban Frog, Passenger train, public transport

    Urban Frog, Passenger train, public transport

     
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