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A Wally Oasis

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Thinking about how ecology plays a role in urban spaces is a re-emerging trend in design. The Symbiotic Green Wall takes the idea of wall beyond its dividing role. It provides a vertical system for an entire ecosystem to exist. The wall collects, purifies and redistributes water around the site using natural processes. A digital monitoring system sheds light on water usage and overall health. It even cleans itself with purified water. I would love to see more of these sculptural installations in big cities around the world.

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Symbiotic Green Wall by Kooho Jung & Hayeon Kelly Choi

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Designers: Kooho Jung & Hayeon Kelly Choi

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Noah’s Construction Remix

Designed by 2-B-2 Architecture to be a reflection of the Biblical story of Noah and the Ark. To describe it, 2-B-2 chooses a refuge on the top of Mount Ararat in Turkey. This refuge consists of two levels. First is the entrance and parking for over 1000 cars. This area spills over unto the human areas, allowing avoidance of cheerless urban landscape and prevents the strong heating of the vehicles.

At the entrance is the short term parking, and further in longer term for goin on into the buildings for bigger business. There, people can visit the Intercontinental hotel, 101m in height consisting of 28 floors with the presidential suite right up top. Residential houses in this complex take up 16 floors, 60m in height are contained by two apartments 200 and 220m2 in area on every floor. Up top are suites and lofts 400 m2 in area.

In the way these apartments/living spaces have been planned, the people living in them will not be limited by anything but the size they’ve been given. Ownership is blessed with the nearby office center, trade center, and business centers, all accessible at the first level in the parking area.

So. It’s possible that it’s basically an ark. Of course you’ve got to consider that in effect it’ll be just like a tiny city, owing to the fact that you’re gonna need imports and exports, but look, it’s amazing!

Total area: 41408 sq.m
Building area: 13850 sq.m
Author: 2-B-2 Architecture
Architects: Dmitry Burnashov, Andrey Bondarenko

The Ark by 2-B-2 Architecture

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Designer: 2-B-2 Architecture

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Best Of Two Watch Worlds

pvdesigns ,

Men are greedy and want only the best, so Designer Josh gives into their whims, by designing a classy Digital Analog Watch. The watchface hosts a modern digital display but still functions like a traditional analog watch. Details like date, day of the week, AM/PM are focused to the center. The AM/PM option switches to the seconds counter and a magnetic wrist band secures the watch around the wrist. Josh is all smiles coz his design has been picked by Cadence Watch Company and will go into production soon. Bravo!

Gentlemen’s Digital Analog Watch by Josh Chadwick

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Designer: Josh Chadwick
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Volvo S60 Video Introduction

Volvo Car unveiled the S60 Concept at the 2009 Detroit Motor Show on January 11. Volvo Cars’ CEO, Stephen Odell held a press conference about the business and the future of the company. The company has the potential to reestablish its credentials in the premium sedan segment. The video also shows interviews with Design Chief Steve Mattin, interior designer Lars Falk and more.

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Making of Quad bike by Ali Ismail IN 3DM3.COM



As usually if you needed any decent realistic existing model you need reference, unfortunately I couldn’t find blueprints for the quad but I did manage to find a decent front side pictures, a tip is to not only look in the official sites and try google image search or anything similar, amateur images is sometimes more clear than good ones because they don’t do any effort to make it perfect they show it for how its really is


As you see its far from perfect reference, so when modeling you always have to be careful and look at reference images taken from a normal viewing angle and checking to see if it’s the same or not (simply use your eye), you can pretty much say that modeling without decent blueprints isn’t certainly your first choice, I can hear some one out there saying duh :) anyway.
A little trick also is to put the reference image as a background then use a camera to try to replicate the original one, and see if there are major proportional differences (camera match)

Modeling

I’ve had no problems with modeling, the only hard thing was the lack of good reference which makes modeling more time consuming, I made the all the basic objects using editable poly as following:

then I started adding details also using primitives, splines etc.. and adding simple modifiers to primitives taper, FFD etc
I did also make 4 or 5 types of screws and small objects so I can quickly start copying them and instancing them, that added good amount of details very quickly


Making of Quad bike by Ali Ismail

for the more fine details, I collapsed the poly objects and used Boolean to cut them quickly and then edited the mesh to fix the Boolean distortion, that way I made front light holes and practically all holes in the body (its basically polygon way of NURBS trimming but always remember that Boolean is problematic and should be avoided if possible)

it might cross your mind that adding too many details will take a lot time, but when you are copying basic objects and making details out of primitives it really doesn’t take that effort I did model the wheel details, because a quad wheel cannot certainly be represented by a bump map

Texturing

For the texturing I didn’t spend quite a lot of time on it I am afraid as I had to finish quickly
I’ve unwrapped the model quickly and concentrated on the parts that will have details on them mainly then went to Photoshop and drew the stickers and all details, if I had time to do it again I will unwrap it probably and add proper dirt or make a blend material and add dirt to give dirt a different material. I did give some parts blend materials with masks to give for example the Polaris logo a different material than the body

Rigging

For the rigging and controllers I used simple techniques to do it but it worked I used 3dsmax5 which still didn’t have a reaction manger and I did have to use wire parameters. I will try to explain some of the tricks I have done just to let you know in general how its fully rigged. For the front axe for example as following:

and here how I done it. I just placed a bone for the horizontal axe and a bone for the vertical one gave both of them an IK chain. I connected the horizontal IK controller with a circle I have done but for the vertical IK controller I connected it to a dummy object connected with the horizontal bone.
So when I move the circle it will act as a real axe
This image makes it more clear.

for the spring it self as you notice from the previous images it does work as a spring. I just used wire parameters and made the position of the circle control the height of the spring

for the back spring same as front but instead I made a metal chain which actually loops correctly when the back wheel rotates
I made the chain using path deformation then controlled the percentage of path by the rotation of the wheel, simple but it works
Steering also is rigged
To control the rotation of the wheels according to the steering I did use strange method to quickly make it without using wire parameters and figuring out the right axes and parameters
I placed 2 dummy object in front of each wheel as in the image and constrained each wheel to look at target to the dummy then linked the dummy to the steering, that way when the steering rotates the dummy will move with it causing the front wheels to rotate accordingly
I hope this image makes it clearer
The right way to do it would be to use wire parameters or max reaction manager (set driven keys in maya) or and orientation constraint if possible

I made dummy objects on top of the geometry so I can see them instead of the high poly object when animating

Rendering

It was rendered using brazil, nothing special in the rendering scene though
Simple brazil scene with Indirect illumination and an HDRI skylight and couple of fill light and some objects with brazil utility material
Materials are standard materials with falloff reflections for some parts, Brazil accepts standard max materials also.
I used the boxes you see in the picture and used this brazil utility material with them in order to emit light and reflect on surfaces similar to studio lightning, I use this technique a lot when rendering industrial models
The fill lights don’t make a huge difference but they give a warm since to the scene, I choose usually colors like orange green and even purple for these lights with low multiplier

I have tried Mental Ray, Vray and brazil to render products and brazil was the easiest to use and obtain results. But the result you get with vray and mental are outstanding as well.

And this is the final result:


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PHPTUTORIAL - Blending with Layer Mask

The Layer Mask can be used very effectively to blend two images seamlessly in Photoshop. No special expertise is necessary. You can choose any two images and use a Layer Mask to blend them.

I have taken this image.
And this image.
This is how the two images have been blended with simple Layer Mask.
I T used two images and blended them with a Layer Mask for this image.
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The new SLR Stirling Moss

690768_1245457_5670_3780_210Mercedes-Benz and McLaren are adding the crowning glory to the model family of their highly successful SLR super sports car with a new, uncompromisingly spectacular car. There is neither a roof nor a windscreen to separate the driver and passenger from the outside world; they enjoy unadulterated high-speed excitement with all the attributes of a speedster. The new SLR Stirling Moss is also characterised by the most sophisticated technology and a breathtaking design which reinterprets the SLR legend. With 478 kW/650 hp the SLR Stirling Moss accelerates its V8 supercharged engine from standstill to 100 km/h in less than 3.5 seconds, and has a top speed of 350 km/h – no other series-production car is at the same time so open and so fast.

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