SolidRocks 0.85 for VRay

This version adds Vray RT / SP3 / max 2010 compatibility among other things.
Other new features:
New methods available : Lightcache/lightcache, Irrmap+Ligthcache, bruteforce+ligthcache (universal) and ppt
SP3s ambient occlusion on/off and subdivs are fully managed by this new build.
There is also a new tool called “perfect direct caustics” for real and sharp direct caustics.
DIRECT DOWNLOAD LINKS :
http://www.mediafire.com/file/jammtwa2yqf/SolidRocks_0.85b_Incl_KG_iND.rar
password unlock file: indonesia
How to draw cars - Let's get started!
In this tutorial we'll take a slightly different approach and we won't go the way of building rigid construction lines. We'll try to break down the drawing in main masses of the car and using the wheels as an important reference point to draw a correct perspective to the other elements of the car. View will be three-quarter-front.
Draw a line for the ground and a big oval hovering slightly over it. This will be the main body of the car.

Now we want to add to this big body the snout of the car, the front part. Try to follow our example and locate immediately the midline of the car as we have done here. All cars have medial symmetry. Also notice how the bottom part of the car body is parallel to the ground. This is an obvious general rule when you draw cars.

How to draw cars - Overall shapes
Now let's break the next step into three parts. Drawing the cylinder-wheels, connecting the main body to the snout and drawing the position of the front lights.
Now I have drawn only three wheels because the fourth one is hidden behind the car itself in this view. Also in this view the wheels have all the same thickness. This may not be the case in a two or three points perspective view.

What we have just done in this step is to work slightly on the shape of the body. Straighten too smooth curves.

OK. Time to remove the construction lines. Done? great! How does it look? It should look something similar to our drawing down here. When you delete lines keep track of what is in the foreground and what in the background. For example the front part is in the foreground and coves almost completely the front-left tire.
We have pretty much defined the overall shape of the car and the general masses and what is visible and what not.
Now it's time to add a few details. However you see that the hardest part is done! Adding details is just fun and does not require the same deal of careful planning as before. They will be naturally enclosed in the profile of the car as you have drawn it so far.
Start refining the tiers and windscreens.

How to draw cars - Complete the drawing
At this point defining more details it's a matter of choosing which car you want to draw! You can create your own car or use a car that already exist and use that as a source material for the details of your drawing.
Important details are the front appearance, frontal lights that characterize a model or make of a certain car. Also do not forget that the car has windscreens on both sides and at the rear so draw those ones too!

No matter what light the inner part of the car will be dark so swiftly put a shadow in there. This will also serve emphasizing the presence of the aperture of the windscreens. Do not forget to add the steering wheel!

The drawing is just a fun slope down from now. Keep adding detail as you like before adding some cool reflection and complete the drawing.

How to draw cars - The finished result!
Add a few reflections and your drawing will be perfect!

We really hope you enjoyed this tutorial how to draw cars! If you liked It, there are many ways you can make US a big favor. Spread the word about our site to your friends and family, Link to this site or tutorial if you have a blog or website or bookmark it and share your favorite tutorial using the network social tool you prefer. That would be really cool!


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- And Copies
- ARCHITECTURE
- Articles
- AUTOCAD TUTORIALS
- AUTOMOTIVE
- Basic Modeling Techniques: Revolves
- BLENDER
- BLENDER 3D
- BLENDER 3D MODELS
- BLENDER MOVIEZ
- BLENDER TUTORIALS
- BLENDER3D
- Blending with Layer Mask
- BOOKS
- CATIA
- CATIA TUTORIALS
- CATIA V5
- CONCEPTS
- DC DESIGNS
- DESIGN REVIES
- DESIGN REVIEW
- DESIGNS
- DRAWING
- DRAWING.
- EBOOKS
- Even More Moves: General manager mazda Design laurens van den Acker Leaves on April 10
- FUTURISTIC
- GIMP
- GIMP.
- Making of Quad bike by Ali Ismail
- MAYA 3D
- Modeling A Tennis Racket In Alias
- MODELS
- MOVIE
- NEWS
- Patterns
- PHOTOSHOP
- PHOTOSHOP.
- PLUG- IN S
- PLUG-INS
- PRO - E
- PRO/ENGINEER
- PRODUCT DESIGN
- PRODUCTS
- RHINO 3D
- RHINO 3D TUTORIALS
- SOFT
- SOLIDWORKS
- TEXTURES
- The new SLR Stirling Moss
- TUTORIAL
- Volvo S60 Video Introduction
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