V-Ray 1.5 Service Pack 3 is compatible with Autodesk 3ds Max 6.xx/7.xx/8.xx/9.xx/2008/2009 as well as Autodesk 3ds Max Design 2009. Both 32-bit and 64-bit OS are supported.
Key new featuresNew features included:
- VRayFastSSS2 sub-surface scattering material
- Linear Workflow
- Mesh-based lights
- V-Ray light material as direct light
- V-Ray Fog environmental effect
- Vector Displacement
- Import Proxy as mesh
- Support for Max Arch & Design materials
- Region Rendering directly in VFB
Complete changelog since 1.50 SP2Build 1.50.SP3 official (1 March 2009)(cumulative changelog since build 1.50.SP2)
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New features:
VRayFastSSS2 material for simulating accurate sub-surface scattering;
VRayEnvironmentFog atmospheric effect;
VRayLightMtl has options to generate direct light;
VRayLight has a "Mesh" mode to allow geometric lights;
Support for the 3ds Max Arch&Design material (most basic options are supported);
Support for vector displacement in VRayDisplacementMod;
Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map);
Added VRayVectorDisplBake material and VRayNormalMap textures to help produce and use textures for vector displacement;
Modified features:
V-Ray requires a SSE2-capable processor even for 32-bit versions;
Reduced flickering for time-interpolated irradiance maps;
Support for volumetric irradiance maps, light cache and photon maps;
VRayFur uses volumetric irradiance maps/light cache to speed up rendering;
VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map);
The "Default lights" option now has three possible values - "off", "on" and "off with GI";
Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType" MaxScript properties;
Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information;
Support for region rendering directly in the V-Ray VFB;
The "Affect alpha" option of VRayMtl has been replaced with "Affect channels" option and allows propagation of all render elements, not only the alpha channel;
The alpha channel is correct for glossy refractions that have the "Affect channels" option set to "Color+alpha" or "All channels";
The "Use irradiance map" option in VRayMtl materials now concerns the light cache too;
VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture;
The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion);
Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it;
Added another preview option to VRayProxy (preview from file as faces instead of edges);
Added animation export parameters to the meshExport() MaxScript function;
Option to specify the maximum number of faces in the preview of exported .vrmesh files;
VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh;
When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists;
In VRayProxy objects, a sequence of '#' characters in the file name is replaced with the current frame number;
Added "Horizontal offset" and "Vertical offset" parameters to VRayPhysicalCamera;
Added "Horizontal shift" parameter to the physical camera;
The MultiMatte render element has an "affect matte objects";
The MultiMatte render element works with transparent objects;
The VRayZDepth render element works with transparent objects (when "Enable filtering" is ON);
The VRayZDepth render element has filtering enabled by default;
Added "Affect matte objects" option to VRayExtraTex render element;
VRayExtraTex render element works with transparent objects;
Render element names reverted to VRay* (without underscore);
Option to restart render slaves for DR after the rendering completes;
The distributed rendering settings window can be resized now;
Check/uncheck all selected servers in DR settings dialog;
Support for the incremental modes of the irradiance map in distributed rendering;
V-Ray will transfer the 3ds Max gamma settings for DR rendering;
Some small changes in the network code to see if DR is more reliable;
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